![]() No time limit to complete scenarios if you don't want to A season mechanics + weather mechanics + clouds (Optional) Diving / going to surface, and spotting mechanics with submarines Blowing up or repairing bridges mechanics A campaign for major countries, with a core-unit system (Keeping units between scenarios) A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your phone/tablet can handle it) A tile editor (modify any tile you want) A unit editor (modify any unit you want) A rank and experience system for the units, and the player Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc) Working alone on it with my brother who's responsible for the art. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours. Hi I'm Valentin, young French developer of 21 years old.
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